What is Caster Chronicles?

Dylan Hunt

July 4, 2018 You have probably heard of Force of Will Co’s new game, “The Caster Chronicles”. Like you, I was very curious to investigate and gave the demo decks a try when they came to my local store. Now that I have finally got my hands on some booster boxes and played against a few decks, I thought I would take the time to give a breakdown on the basics of the game. To start, there are seven different factions in the game, each representing a different concept: Solis (Orange), representing gluttony. Solis allows you to force the opponent to consume their own resources or consume your own for a burst of power. Luna (Yellow), representing greed. Luna is focused on gaining resources, primarily through card draw. Ignus (Red), representing wrath. Ignus is focused around combat strength and eliminating opposing servants. Aqua (Blue), representing envy. Aqua revolves around strategy and control. Silva (Green), representing sloth. Silva focuses on slowing down the game and playing strong creatures to overpower the opponent. Aes (Pink), representing lust. Aes allows you to take control of enemy servants and switch their positions. Terra (Purple), representing pride. Tera cards are physically weaker and often take unique routes to battling the enemy rather than fighting them head-on. The Caster Chronicles is a very different game then Force of Will. Although it still involves playing creatures (called Servants) and spells (Conjures) by using mana (which is referred to as Aether in this game), the core gameplay mechanics are very different. Your Aether is generated by cards known as Casters (equivalent to magic stones or lands). Following the trend of Magic: The Gathering these are shuffled into your 50 card deck and must be drawn and played from your hand.  Also like Magic, they can only be placed once per turn. This is where the similarities between Magic and Caster Chronicles end as you are able to play cards from your hand facedown to produce colorless Aether should you not draw enough casters.

The Caster Chronicles: Magical Dream 7 Deck Profile

Dylan Hunt

July 4, 2018 Hi everyone, there has been a recent demand for decklists for Caster Chronicles so I figured i’d show off a deck idea that is extremely powerful and accessible to new players as it is based entirely on the most recent Booster set and Starter Deck. Magical Dream 7 is a deck themed around the Idol band of the same name. Every card (including conjures) shares the “Earnest” type which means they all work with the DCT mechanic (Dreams Come True). Simply put, when a card says DCT X it means the card gains that ability as long as the amount of earnest cards in your graveyard is equal to or greater than the number listed. For example, “Kamiel of Temperance” has “DCT 1—[Enter] -> Each player puts a servant from their graveyard to their hand. Then, you may pay any amount of aether. You may put a servant with a cost equal to or less than the amount of aether payed this way plus three from your hand into the field.” This means that unless you have 1 or more Earnest type cards in the graveyard, the card will not be able to utilize that ability.

Caster Chronicles: The End of Tengu Lock

Dylan Hunt

January 24, 2018 Hello everyone. Today Force of Will has announced they are banning “Play Nice” from play as of February 1st. 《Reason for suspension》 ・This card has the potential to be endlessly cycled to make it impossible for a player to lose. ・Direct counters to this card are few and their necessity would hurt deck diversity. It is for the above reasons that this card stands out among others in the game’s pool, and it is why it has been suspended.Source: http://en.caster-chronicle-tcg.com/news/suspend180122 To explain why this ban has taken place, I figured I would explain my version of Tengu Lock, the deck that abused “Play Nice” to this extent.

Caster Chronicles: Deck Concept – Karuta Club

Dylan Hunt

Hey everyone, I’m making it my goal to try and build a deck out of each of the clubs featured in the latest set of Caster Chronicles, The Earnest Workers VS The Supreme Talents. This week I decided to do my interpretation of how the Karuta Club would work as a deck. This is by no means a completed list, but it functioned very well at our local tournament.